- Community script hook v net install#
- Community script hook v net full#
- Community script hook v net code#
Community script hook v net code#
Community script hook v net install#
Community script hook v net full#
It's full source code is hosted on Github, development is community-driven and open to everybody, so contributions are warmly welcomed.
Updated GameVersion enum to contain newer versionsįixed scripts using subclasses that indirectly inherit GTA.This ASI plugin for the just released Script Hook V attempts to recreate this experience for GTAV.
Made WeaponCollection.Give() select the weapon only if equipNow is set to true when the ped had the weaponįixed VehicleWheel.IsTouchingSurface crashing the game in some casesįixed scripts using subclasses that indirectly inherit GTA.Script not showing the correct API version in the log file and console log (although this did not affect determining the API version)įixed missing multiply operator in quaternion class for v2 APIįixed IsPersistent and MarkAsNoLongerNeeded() using the wrong natives Now the method can apply simultaneously just like in v2.10.10 or earlier versions.Īlso made the Start() method working when peds are ragdolled but not by SET_PED_TO_RAGDOLL, which does not work in v2.10.10 or earlier versions.įixed Vehicle.PassengerCount not counting as intended in v.0 (or later versions) due to addition to parameters and implementation changesįixed WeaponCollection.Give() not selecting the weapon if equipNow is set to true and the ped did not have the weaponįixed cursor of console not moving properly when pasting clipboard contentįixed not showing dll names referencing version-less SHVDN in console Added InteriorProxy (which native functions for interior support), AnimatedBuilding, Building, and InteriorInstance.Īlso added the following properties and methods for InteriorProxy, AnimatedBuilding, Building, and InteriorInstance to World class:Īdded Entity.FragmentGroupCount, Entity.IsFragmentObject, Entity.DetachFragmentPart(), EntityBone.FragmentGroupIndex, World.Entit圜olliderCount, and Entity.Entit圜olliderCapacityĪdded Ped.SeeingRange, Ped.HearingRange, Ped.VisualFieldMinAngle, Ped.VisualFieldMaxAngle, Ped.VisualFieldMinElevationAngle, Ped.VisualFieldMa圎levationAngle, Ped.VisualFieldPeripheralRange, and Ped.VisualFieldCenterAngleĪdded Ped.CauseOfDeath, Ped.TimeOfDeath, Ped.ClearKillerRecord(), Ped.ClearCauseOfDeathRecord(), and Ped.ClearTimeOfDeathRecord()Īdded new peds, vehicles, weapons, weapon components, radio station, blip sprites, and explosion type to PedHash, VehicleHash, WeaponHash, WeaponComponentHash, RadioStation, BlipSprite, and ExplosionType enumsĪdded the documentation note for the incorrectly named parameter offset to Entity.ApplyForce() and Entity.ApplyForceRelative()Īdded the documentation note for the non-working parameter isAmmoLoaded to WeaponCollection.Give()įixed Stop() method of helper classes of Euphoria not workingįixed Start() method of helper classes of Euphoria not working properly when peds are ragdolled.