I thought the industry had hit an evolutionary dead end. Associating VR with those technologies is probably risky, but it was what immediately put a smile on my face when I started walking around a room with motion controllers perfectly tracked. From my experience VR is essentially all of the dreams we had with the Wii and Kinect actually coming true. Game engines are in the perfect position for this, so naturally much of what we are seeing are games.
Good VR experiences are going to most certainly require real-time computer generation.
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Software is kind of the key word here too. Hybrid entertainment will be a common form VR software takes. Much of the conventional wisdom in game design, filmmaking, and general software development do not work in VR. By combining high resolution displays for each eye, positional tracking via external sensors, and internal trackers VR gives the user the sense that they are actually looking at, moving through, and interacting with a different world. Virtual Reality - /vərCH(əw)əl rēˈ alədē/ – In simple terms VR experiences use a headset and sometimes motion controllers to allow a user to feel like they are in another place. Note: I’m also not interesting in your definition of video game. Cool stuff is happening every day right under people's noses. Every industry is about to change and I don’t think people are prepared for how quickly it will happen. There are important differences between these platforms, but let’s use these as the baseline for true modern consumer VR. Right now this means the Oculus Rift, HTC Vive, and PlayStation VR. I wanted a thread to discuss the games, tech, and rapidly approaching release of consumer VR. LAST UPDATED: (Updated information on Oculus games working in the Vive) - (Updated Oculus launch Games and Must See Stuff section) - (Added PSVR information) - (Added FAQ question about glasses)